⚡︎ OVER 3,000 OFFERS CLAIMED! ⚡︎
A muscular character in dark attire holds a large, ornate sword, with the word "BLADE" in bold letters against a red background.
Splash art for Blade, Marvel Rivals’ latest Hero / Image credit: NetEast Games

TL;DR

  • Competitive play improved via latency filters, better AFK handling, and quality-of-life enhancements
  • Team-ups rebalanced, altering composition strategies
  • Meta shift toward anti-heal and frontline dominance via Blade and tank buffs.

The next update for Marvel Rivals is now live, and the Season 3.5 changes introduce new punishments for players who go AFK. Blade joins the roster, alongside a slew of Hero tweaks and balances.

Blade’s introduction focuses on his anti-heal abilities, and these are all considered in the new team-ups, which focus on healing buffs. These, alongside the much-appreciated quality of life improvements, have the potential to turn the competitive Marvel Rivals scene on its head.

What’s new?

Blade

NetEase, the game’s developer, has introduced Blade, a new Duelist with an emphasis on high damage output. His moveset also includes a block that reduces incoming damage, ranged attacks through his shotgun, and a katana primed for melee and close-quarters combat.

His introduction is paired with new lore – Cut to the Chase – alongside new lore for Iron Man and Rocket Raccoon. There’s also a new limited-time event, the Queen’s Codex, which allows players to earn XP for new rewards, including a symbiote costume for The Thing.

Quality of life adjustments

The devs have implemented new protections for filtering words in online chat, alongside a very welcome overhaul to punishments for AFK players, and compensation for those who remain.

There is also the introduction of “latency equilization technology”, which means matches will see auto-balanced latency between different regions that see particularly aggressive ping differences.

AFK punishments

This has been one of the most significant changes so far, eradicating a much-resented system of short, and sometimes meaningless, bans for AFKers and disconnecters. Now, in Competitive, players will be presented with bans ranging from 15 minutes to 20 hours, depending on the frequency and severity of offences. This will ideally encourage players against throwing games and ruining the experience for others—a crucial bargain if Marvel Rivals wants to maintain its position in the competitive scene.

Those DCing in Quick Matches will see penalties between a single warning, 15 minutes, and eight hours. 

There’s also the introduction of ‘compensation’ for players who see teammates disconnect and AFK mid-game. This doesn’t typically translate to rewards, but rather a reduction in points lost. For example, ranks between Bronze to Gold see a point loss reduction of 12; Platinum to Grandmaster see eight; and Celestial to One Above All will see four.

Nerfs and buffs

Hero Role Adjustments
Doctor Strange Vanguard Buffs: Increase Daggers of Denak projectile charges from eight to 10.
Reduce the Cloak of Levitation cooldown from 15s to 10s.
Groot Vanguard Buffs: Increase Vine Strike range from 20m to 22m.
Increase Flora Colossus effect range radius from 20m to 24m.
Magneto Vanguard Nerfs: Reduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.
Thor Vanguard Buffs: Gain a fixed one Thorforce upon exiting the Awakening Rune awakened state.
Lightning Realm New Effect: Enemies leaving its boundaries are Grounded for 2s, restricting aerial abilities.
Black Panther Duelist Nerfs: Increase Spirit Rend cooldown from 8s to 10s.
Iron Fist Duelist Buffs: Increase JKD’s fifth strike damage from 50 to 55.
Increase Yat Jee Chung Kuen percentage damage of the enemy’s Max Health per strike from 2.1% to 2.7%.
Adjust Harmony Recovery Bonus Health decay start time from 1s to 2s.
Increase K’un-Lun Kick’s first strike damage from 30 to 35.
Star Lord Duelist Buffs: Gain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.
Wolverine Duelist Nerfs: Increase the energy cost of Last Stand (Ultimate Ability) from 2,800 to 3,400.
Lifesteal gained from the Primal Flame – Phoenix Warrior Team-Up Ability no longer contributes to Wolverine’s Ultimate Ability energy.
Spider-Man Duelist Buffs: Increase Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.
Adam Warlock Strategist Buffs: Reduce the energy cost of Karmic Revival (Ultimate Ability) from 5,000 to 4,700.
Karmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s.
Cosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.
Cloak & Dagger Strategist Nerfs: Increase the energy cost of Eternal Bond (Ultimate Ability) from 4,000 to 4,300.
Mantis Strategist Buffs: Increase healing by 10% with the new Team-Up Anchor effect.
Increase Soul Resurgence (Ultimate Ability), excess healing to Bonus Health conversion rate from 0.7 to 1.
Nerfs: Reduce Healing Flower’s Healing Over Time effect from 12.5/s to 10/s.
Reduce Life Energy Blast projectile charges from 20 to 15.

New team-up dynamics

There’s also been a well-received change to team-up dynamics:

  • Added: Duality Dance (Adam Warlock + Luna Snow) — introduces Light & Shadow Karma healing synergy.
  • Added: Vibrant Vitality (Mantis + Groot/Loki) — boosts Mantis’s healing and grants new abilities to allies
  • Removed: Team-ups like Atlas Bond (Iron Fist–Luna Snow) and Guardian Revival (Adam Warlock–Mantis/Star‑Lord) were removed, altering established synergy paths.

Staples like Atlas Bond and Guardian Revival have now been removed, emphasising the new healing-focused combos: Duality Dance and Vibrant Vitality. These shifts will allow new composition experimentation and will push teams toward tankier, sustain-oriented line-ups. Considering Blade’s anti-heal dynamics, this is an interesting shift in the meta.

Gameplay impact

First off, Blade’s arrival has totally changed the Marvel Rivals meta. His anti-heal mechanics – Thousand-Fold Slash and Daywalker Dash – will prove to be a tough challenge for Strategist-heavy compositions, negating the potential for healing ults across all stages of the game. Likewise, his Lifesteal will be an aggressive, annoying passive to contend with.

Tanks have seen the most consistent buffs across the Season 3.5 changes to Marvel Rivals. This can be seen across Doctor Strange, Groot and Thor, though the latter’s changes don’t necessarily amount to that much. Vanguards have now become stronger anchors on the frontline, while Duelists and Strategists will need to adapt their approach to the heavier pushing potential.

Conclusion

As a mid-season update, the 3.5 patch doesn’t herald much of an aggressive overhaul to the Marvel Rivals meta. This is consistent with the roadmap, which will see Season 4 introduced on September 12.

FAQs

When does Marvel Rivals Season 3.5 start?

Marvel Rivals Season 3.5 began on August 8 and will run until September 12, 2025.

Are there any new characters in Marvel Rivals Season 3.5?

Blade is the only new character introduced in Season 3.5 of Marvel Rivals.

Which character has the biggest nerf from Marvel Rivals Season 3.5?

Mantis has seen the biggest nerfs in Marvel Rivals Season 3.5. Her core healing abilities have been toned down, projectile charges reduced, and her entire energy economy has seen a big hit.

Which Marvel Rivals character has had the biggest buff in Season 3.5?

Doctor Strange has had the biggest buffs with higher projectile capacity and faster cooldowns, however Blade’s arrival may also be considered a bit of a buff for DPS builds, and his anti-heal is going to be a thorn in the side of new team-ups.

The post Marvel Rivals Season 3.5: Blade’s arrival, new team-ups, and all the nerfs and buffs appeared first on Esports Insider.

Leave a Reply

Your email address will not be published. Required fields are marked *

Responsible Gaming

Gambling can turn into an addiction and that’s why you should always make use of the responsible gambling tools made available to you by online operators to help you stay in control of the time and expenditure you invest in online gaming. By law, online operators licensed by the Gambling Commission of Great Britain must provide you with information about responsible gambling and it is their responsibility to create a legal, fair and reliable environment, where players can enjoy the thrill of an online casino. The Gambling Commission of Great Britain licenses and regulates businesses that offer gambling to persons in Great Britain. Our mission is to provide you with only the best online slots experience and that means only reviewing and recommending sites that are licensed to operate by the Gambling Commission.