
Esports data company GRID, in collaboration with Riot Games, have revealed a ‘match intelligence report’ from the 2025 VALORANT Champions Tour (VCT) season that highlights player performance and a range of statistics.
The analysis, which covers VALORANT Masters Bangkok, VALORANT Masters Toronto, and VALORANT Champions 2025, reveals that the skill gap across each region is narrowing, resulting in more competitive matches.
According to GRID’s real-time data gathered across the events, an average of 21.7 rounds were played across each map, pointing towards close contests and a few overtime periods.
VALORANT Champions 2025 saw a slight decline in the number of eliminations scored in a round, dropping from 6.98 recorded in Masters Bangkok to 6.72.
While the decline is minimal, the closer margins indicate the skill gap between international teams continues to close, resulting in closer matches.
Notably, Champions 2025 recorded the same number of kills and deaths with 12,815 scored throughout the 1,907 rounds of VALORANT action.
VALORANT Champions 2025 also demonstrated balance among the title’s top teams, with the likes of eventual champions NRG, as well as MIBR, and Paper Rex ending the tournament with near-even kill-to-death ratios. The Brazilian esports organisation topped the charts with a K/D of 1.21, with NRG scored 1.08.
Alongside various K/D ratios and round statistics, GRID’s data also highlighted several notable performances from players across the entire VALORANT Champions Tour season.
Among those was MIBR’s Erick ‘aspas‘ Santos, who recorded the largest K/D improvement from Master Toronto to VALORANT Champions with an increase of 1.13. His average damage per map also saw a significant increase in the final tournament of the year, moving from 1,309 to 2,743.
GRID And VALORANT Data
GRID has collaborated with Riot Games to collect VALORANT data since 2023, when the two parties joined forces to launch the VALORANT Data Portal.
In addition to VALORANT, the company has also partnered with several tournament organisers, including BLAST where it published a report revealing insights into CS2’s BLAST.tv Austin Major.
Data continues to play a pivotal role in various areas of the esports industry, enabling event organisers to add context to ongoing tournament storylines and to ensure integrity is being maintained.
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