
Theorycraft Games has announced that it will end live-service for its MOBA battle royale, SUPERVIVE, next year.
Jessica Nam, Executive Producer of SUPERVIVE, shared that the game will be sunset on February 26th, 2026.
In the latest Fireside Chat, Nam said: “As time has gone on, it’s become clear that our changes haven’t been effective enough, and bringing in new players has only gotten harder.
Although we’ve seen a huge number of people download and try SUPERVIVE, most of them move on after their initial time with the game.”
The Executive Producer went on to explain how SUPERVIVE is an ‘ambitious’ and ‘expensive’ game to support, and that maintaining the MOBA game was not ‘sustainable’ for Theorycraft Games.
According to the video’s description, Patch 2.04 will still launch later this week, bringing a new ‘Prisma Party’ game mode, character balance changes, and a free cosmetic bundle. This is expected to be ‘the last planned patch’ before live-service ends next year.
SUPERVIVE launched globally with version 1.0 on July 24th, 2025 after making the rounds online for it’s early access run on Steam. According to SteamDB, the game reached a peak of nearly 48,000 players during early access, and saw another spike in player counts to roughly 15,200 on the day of its global release.
However, the game’s Steam player base has rapidly declined over the last few months, reaching as low as roughly 400 players at its 24-hour peak. Furthermore, Theorycraft Games has not released console ports for either the PlayStation 5 or Xbox Series X/S.
Previously known as Project Loki, SUPERVIVE is the debut title from the independent studio Theorycraft Games. The free-to-play isometric MOBA features battle royale elements, along with a diverse roster of characters to play, as squads fight to be the last team standing.
SUPERVIVE Venture into Esports
SUPERVIVE has hosted competitive events in the past, even before its global launch earlier this year. For example, Theorycraft Games held the Creator Cup invitational from November 22nd to 24th, 2024, where top streamers and influencers competed in the MOBA battle royale.
Data platform Esports Charts reports that the invitational reached a peak viewership of over 84,000 during the event. Furthermore, it achieved over 480,000 total hours watched and an average viewership of over 55,000.
Various events have also been held in 2025, including the Saturday Night SUPERVIVE competitions held in both Europe and North America. It began with the Turbo Cups back in October, and regularly held competitions up to its fourth series in November.
Despite efforts to hold community competitions throughout the year, Theorycraft Games never established an official circuit for the MOBA battle royale. With the game ending live-service next year, its competitive future remains uncertain.
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